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What the press is saying For recent Seed media coverage, please see the print coverage and on air coverage pages at seedthegame.com
September, 2005
Online game ensured survival. Erhvervsbladet - in Danish
July, 2005
Mega succes for computer games. DR1 TV-Avisen - in Danish
Online gaming is a million dollar business. Børsen - in Danish (requires subscription)
Seed - virtual life. TV2 Østjylland - in Danish
June, 2005
Interview with Morten Juul. Mmorpg.com - in English
May, 2005
Millions for local computer game. JP Aarhus - in Danish (requires subscription)
Making computer games is hard work. DR Harddisken - in Danish
More millions for Danish online RPG. Computerworld.dk - in Danish
April, 2005
Second Runestone visit. Boomtown.net - in English
Second Runestone visit. Boomtown.net - in Danish
February, 2005
Interview with Lars Kroll. Experiencegaming.com - in English
September, 2004
Seed: Exclusive interview. Gamergod.com - in English
July, 2004
First look at Seed. Boomtown.net - in English
First look at Seed. Boomtown.net - in Danish
June, 2004
Visit at Runestone. Boomtown.net - in English
Visit at Runestone. Boomtown.net - in Danish
February, 2004
Lars Kroll on AI in computer games. DR Apropos - in Danish
January, 2004
Newly formed Role-playing firm bets on AI. DR Harddisken - in Danish
December, 2003
Danish company bets on online RPG. Computerworld.dk - in Danish
The dream of tomorrow's MMORPG:
"In a nutshell I want to encourage a dramatic story-environment in which the experiencer and truly AI-smart NPCs, each with their own goals, biases, and methodologies, co-create the narrative at the micro-level, in real time, as their actions trigger the results of dramatic situations that are pre-defined at the invisible macro level by an interactive writer/ dramatist."
- Randy Littlejohn on gamasutra |
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