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Who we are Lars Kroll - CEO
Education: Master's degree in Computer science, University of Aarhus (2002).
Area of specialization: AI and Multimedia.
Professional experience: Ericsson Telebit, research dept.
Other projects: Active in various areas of the Danish role-playing community.
Alex Uth - lead writer (world and story)
Education: Admitted at the bachelor's degree program in information studies, University of Aarhus. On leave of absence to work on Seed.
Other projects: Freelance writer, role-playing author and storyteller since 1996.
Anne Vinter Ratzer - programmer and HR manager
Education: Master's degree in Computer Science, University of Aarhus.
Area of specialization: Human-computer interaction/user interfaces.
Professional experience: Programmer for Ideogramic ApS and the CPN group at University of Aarhus.
Other projects: Co-organizer at conferences in the Danish role-playing community and in the HCI community.
Claus Matthiesen - programmer
Education: Master of Architecture, Aarhus School of Architecture (2004).
Area of specialization: Developing - and 3rd-world countries - and computerization.
Other projects: Development of an architectural modeling toolkit.
Gabriel Dzieslaw – texture artist
Education: Multimedia designer (ATS).
Professional experience: Webdesign work.
Jacob Schmidt-Madsen - writer
Education: Three years of inspiring struggle with Sanskrit and ancient Indian cultures.
Area of specialization: The second urbanization of India and the rise of Buddhism.
Professional experience: Writer, director, and game designer.
Jan Roed Thastum - art director / lead artist
Education: Graphic Designer and Illustrator.
Professional experience: Various jobs, TV / web / print.
Other projects: Book covers, music videos, tattoos, board games, guitars & medical equipment.
Kristian Carstensen – character animator
Education: animator, The Animation Workshop, Viborg.
Area of specialization: Animated feature films, videogames, and characters.
Other projects: Short films, comic books and illustrations.
Met-Mari Nielsen – game developer
Education: Master's degree in Computer Science (major) and Information Science (minor), University of Aarhus (2003).
Area of specialization: Patterns in systems development and user interaction.
Professional experience: Systems development and pattern mining in areas spanning from administrative social systems to satellite test system design.
Morten Juul - communications manager
Education: Journalist, the Danish School of Journalism (2001).
Area of specialization: Multimedia journalism and user interaction.
Professional experience: Journalist (TDC), news editor and press secretary (BUPL).
Other projects: Webmaster and editor of several Danish role-playing sites.
Nick B. Jensen - 3D artist (locations, items, tech)
Education: Multimedia Graphics Designer.
Area of specialization: 3D Modeling.
Professional experience: Games and Multimedia (Pixeleers A/S), TV-commercials (M2 Film), Visualization (Jacob Jensen Design, TurnTool Aps., Koitz, Simpatico - as freelancer).
Nils Koster - texture artist
Education: Multimedia Designer (Aarhus Business College), Currently at Kolding Design School studying design in interactive media.
Area of specialization: Design and texturing of 3D objects and surfaces.
Other projects: Misc. demowork.
Nis Haller Baggesen - lead programmer
Education: Ph.d. part A (MSc equiv.) in Computer Science, University of Aarhus (2002).
Area of specialization: AI development.
Professional experience: Programmer for Axacon Aps. (2002-2004).
Other projects: "The Learning Machine Challenge" contest in 2001 about game playing AI.
Peter Vesti Frendrup – Junior Game Designer
Education: B.sc. Informatics (Computer Science & Communication) from University of Aalborg.
Area of specialization: Game balancing & gameplay.
Piotr Fryze – texture artist
Education: Multimedia Designer, Aarhus Business College (2004).
Area of specialization: Surface texturing.
Professional experience: Misc. on/offline projects for non-commercial customers.
Rasmus Jensen – texture artist
Education: Classic animator.
Area of specialization: Illustrations and colouring.
Professional experience: Abroad 2D feature animation work, animation layout on Asterix and the Vikings.
Other projects: Freelance illustration work.
René Kragh Pedersen - programming and design (language machine)
Education: B.Sc. Computer Science, University of Aarhus (2004).
Area of specialization: Natural language.
Professional experience: Runestone is my first.
Other projects: Webmaster on a few very local hobby/community sites.
Richard Jørgensen - coder/network specialist
Education: Master's degree in Computer Science and Mathematics, University of Aarhus.
Area of specialization: Real-time systems, Networks, Unix/Linux, Embedded systems.
Professional experience: Programming real-time systems (Cotas/Vestas), Programming IPv4/IPv6 network protocols (Ericsson), Building embedded Linux systems (LIAB).
Sammy Djursfeldt – texture artist
Education: Multimedia designer, Aarhus Business Academy (2004).
Area of specialization: Design and User Interaction.
Professional experience: Graphic artist (Stibo Data Graphic), freelance web developer and graphic artist.
Other projects: Webmaster for the Danish mojo-dice-game club.
Sigrid Zeuthen – community manager
Education: MA. Media Studies (2. year).
Area of specialization: Virtual Communities in MMORPGs. And MMORPGs in
general.
Sune Kristensen – Programmer
Education: Master of Science from the University of Aarhus. Major: computer science, minor: philosophy.
Area of specialization: Adaptive autonomous embedded agents (robots).
Professional experience: Head of development in Augmented Media.
Søren Fruergaard Andersen – Programmer/Content Analyst
Education: Engineer, Engineering College of Aarhus (IHA)(2007).
Professional experience: Runestone is the first programming related
experience.
Other projects: Freelance illustration work.
Søren Maagaard Andersen – sys admin and programmer
Education: Advanced computer studies, Aarhus Business School.
Professional experience: Ericsson, The State Library at University of Aarhus.
Thomas Kofoed – 3D environmental artist
Education: Multimedia Designer (2001).
Area of specialization: Real Time mesh modeling.
Other projects: "Drug dealer" Demo (3B Games 2004) and "Hannibal" (Tabula Rasa Games 2005).
Tom Mortensen – Junior Game Designer
Education: BSc. (Economics, Computer Science), Aarhus School of Business (2004).
Area of specialization In-game economics, self-sustaining dynamic game mechanics.
Professional experience: Building and running real-time interactive scenarios for Peace Support Operations training (Danish Army).
Other projects: Designing and implementing a new leaders training system
with the Danish Guide and Scout Association. |
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